

Max may be good at modeling but lacks behind when it comes to animation. But Max and Blender may not be able to do all of it. Maya can practically do everything, it can do modeling, texturing, rigging, lighting, animation everything.Big animation and film production studios prefer Maya and Max, whereas Blender is the choice of small startups looking for small animations and visual effects. It has been in the market from long back, but Blender is comparatively a new player. The popularity of Maya and Max is much more than Blender.Though all three are 3D designing tools, Max is the easiest of them to learn. Maya and Blender come with complex tools for every small task and whereas the tools of Max are less compared to the other two, but are more functional and easy to grasp. Both Maya and Blender can be difficult to handle and learn compared to Max.A Blender is also an animation software, however, it is not preferred by large production studios for 3D animation. While Max is not animation software, it is preferred by 3D modelers and designers for creating objects, backgrounds, building etc.
Blender vs 3ds max software#
Maya was originally a 3D animation and texturing software and the modeling feature was later added to it.The most basic difference between Maya, Max, and Blender is that Maya and Max are the products of AutoDesk, while Blender is a product of the Blender Foundation.Please bear in mind that I haven\'t used Max since R8 and am not up on the latest enhancements.īonus points: Blender is free, 3DS is one of the more expensive pieces of software one can buy (that allows for commercial work, or at least it used to be).SOME DIFFERENCES BETWEEN MAYA AND 3D MAX AND RENDERING? No doubt there is some open source plugin renderer that is better. I\'m not sure I care much for the rendering engine itself yet, but that\'s probably because I haven\'t explored a single output option, yet. It\'s powerful even to the point of being 'offputting' to learn. That may be because I have a strong grounding in 3D graphics. However, my first impression is that the interface in Blender is far more powerful. I do know could sit down in 3DS and manually model a part I wanted to make (manually facing each group of tris) faster than I can even sit through the first 12 'Blender 2.6 Tutorial' videos on Youtube. Additionally for the really complex stuff, I had the 4 volume reference set. Studio Max is 'easier' because most of the stuff you want is visible to you or in some easy to learn menu. I just started learning Blender yesterday. I bought 3D Studio MAX 2.5 about 14 years ago and learned it pretty well. Very easy, down to earth, and understandable. I became 'acquainted' after about once through that tutorial I mentioned. Not at the same par as any $600 program, but comes very close especially for being free.Īnd since this is just KSP, I don\'t think you\'ll ever hear me say 'You should spend $600+ on a 3D Modeling program for KSP'īut yeah, Blender is easy to use once you\'re acquainted and free.


Since Blender is free, I\'d really suggest that.Įverything I\'ve read says that Blender is a very good program.

Therefore, this software should be distinguished according to their areas of expertise, and cannot be generalized. The concept of 3D animation is actually very wide, and the movement of 3D objects can be called 3D animation. The steps required for KSP models are posted around here, but overall are incredibly simple. As we know, Blender, Maya and Cinema 4D, all are 3D production software, and they can all make 3D animation. However, it doesn\'t show you the steps to make a model for KSP (obviously.) He even goes over animations, which will soon be implemented in KSP. I went through about 5/6 of the 'Absolute Beginner' playlist and have found I know pretty much everything I need to make KSP models (for now). I subscribed to the author and he has numerous tutorial playlists ranging from 'Absolute Beginner' to Experts/Advanced. I found a very nice beginner intro playlist on Youtube. If you don\'t use tutorials and have no prior modeling experience, I doubt you\'ll get anywhere in Blender. It was my first time every making models (I\'m still a beginner) but I sunk into easily with tutorials.
